Life is Feudal Version 0.7.0.4
Posted on August 20th, 2015 04:40 PM EST
Life is Feudal : Your Own has been updated to version 0.7.0.4 on Steam.
Source : http://steamcommunity.com/games/lifeisfeudal/announcements/detail/61150258453099529
While we are developing multiple major features like Special attacks, the new GUI, new tunneling system, full DX11 support and so on, we must not forget about smaller - yet still important - features. Some of those features are implemented in this current patch, along with some bug and crash fixes.
We would also like to mention that a serious bug has appeared in a recent patch, that we still can’t properly locate and fix https://lifeisfeudal.com/mantis/view.php?id=3570 . If you have any additional info about that bug, please, let us know via a comment on that page.
Patch notes (ver. 0.7.0.4):
New features:
- Mentoring for crafting skills and Drill for combat skills are implemented. You need to build a school that will allow one teacher to mentor/drill up to 5 students per in game day
- Implemented all mounted and verus mounted abilities and functionality. Inspect your Skill book for details and corresponding abilities
- Implemented “Coup de Grace” ability to finish off unconscious players
- Implemented a proper repair ability for inventory objects (weapons, armor, tools). It demands some repair kits, but does not lower Maximum Durability that much
- Tweaked building abilities, so you can initiate construction on a wider variety of ground types (paved road, rock fragments etc.)
- Implemented “Set Up” ability in the Combat Preparations skill. It allows you to place Defensive anti-cavalry fences before a fight. Galloping horses will be heavily damaged or killed if they hit this spiked fence.
- Tweaked “Coward!” warcry. It no longer causes a knockdown (only stagger), chance of occurrence is lowered, penalty for shooting accuracy of a victim increased.
- Wild animals are now spawned according to their biomes (wild horses on grasslands, predators in woods etc.)
- Implemented a proper “Remove Ruins”, which will allow you to remove ruins faster and salvage some materials out of them
- Added some sounds for different ingame events
- Corrected all in game messages according to proper English language rules
Bug fixes:
- Fixed a serious GUI bug when closing dialog message with the [x] button that prevented the appearance of new dialog messages
- Fixed some bugged house and wicket models that prevented you from entering
- Multiple client side crashes fixed
- Wild animals should no longer be spawned in or run too deep into water
- Lowering Voice chat volume should no longer lower volume of in game sounds (footsteps, animals etc.)
- Fixed AZERTY keyboard related bug with inability to rebind some key bindings
- Fixed an issue with some Yes/No messages and localization
- Fixed some GUI window related bugs that prevented them from being properly closed
- Fixed beehive related bugs and minor exploits
Source : http://steamcommunity.com/games/lifeisfeudal/announcements/detail/61150258453099529