Life is Feudal Version 1.0.6.3

Life is Feudal : Your Own has been updated to version 1.0.6.3 on Steam with proper seasons and a herbalist's garden.

Patch notes (ver. 1.0.6.3):

New features and tweaks:
  • Added visible changes for all four in-game seasons 
  • Added many decorative objects that can be used to increase the beauty of your settlement 
  • Added a herbal garden, which can be used to grow certain types of herbs 
  • Implemented auto-repeat functionality in most crafting abilities. You can modify a certain tag (autocraft - possible/always/none) in skill_types.xml 
  • Provided more rendering optimization (mostly forest related) 
  • Added more visually appealing wind effects on trees 
  • You can unequip an item with a double click 
  • Tweaked the amount of white meat gained from rabbits and chicken 
  • Updated multiple architecture models (Kitchen, Carpenter’s Shop, Warehouse etc.) 
  • You can now move items quickly in Alchemy window via Ctrl+Click 
  • Minor weapons tweaks

Bug fixes:
  • Particles now use GPU instead of CPU. This should provide a significant boost of frame rates in most cases 
  • Significantly optimized horse collision detection model. This should provide a significant performance boost on servers and clients 
  • Fixed tunnel materials generation bug 
  • Fixed tunnel selection functionality (when holding Right Mouse button and targeting a tunnel wall) 
  • Object demolition that results in ruins should no longer significantly freeze a server 
  • Horse movement should look smooth now 
  • Piercing bolt ability does no longer allow to shoot through obstacles 
  • Volley ability AoE area is now correctly displayed (arrows will actually hit that area now) 
  • Fixed alchemy achievement (Herbalist-Chemist) incorrect calculations. Players are able to properly unlock that achievement now 
  • Multiple GUI fixes 
  • Fixed inventory icon positions being shifted in certain conditions 
  • A proper message will appear if you don’t have enough arrows while triggering Volley ability 
  • Weight limit no longer applies on players in GM mode 
  • An unfinished Monument will no longer decay at a fast rate
Source
Posted on February 21st, 2016 09:02 AM EST