Fix and balancing (1.3.6.0)

Posted on October 17th, 2017 12:07 PM EST
Today’s patch is here to fix the client side crash when re-entering the game near a newly constructed, fancy Castle Gatehouse with Drawbridge! There is also fine tuning of the combat system balance - you can find a detailed description of the changes below.
:cool_lif:

Patch notes (ver. 1.3.6.0):

New features and tweaks:
  • You can no longer ‘Apply a poison’ to 1.5H swords(56)
  • Horse bumping formula update, the behavior is closer to previous patch settings (which you guys love so much!)
  • Horses also receive damage from impact
  • Cavalryman 90 level bonus from unsaddling is working properly now
  • Hits in player’s head damage increased by 20% ( 1.5 -> 1.8 from basic)
  • Added duration (2 seconds) for ‘Inspect’ ability (id=208)
  • Marble and Slate roads can now be terraformed
    Horses:
  • Riding Horse and Female Riding Horse
    Impact damage multiplier increased from 0.3 to 1.0
    HP regeneration rate (per sec) reduced from 0.48 to 0.13
  • Simple Warhorse
    HP regeneration rate (per sec) reduced from 0.64 to 0.26
  • Spirited Warhorse
    Impact damage multiplier increased from 0.3 to 1.0
    HP regeneration rate (per sec) reduced from 0.64 to 0.16
  • Hardy Warhorse
    Mass reduced from 900 to 800
    HP regeneration rate (per sec) reduced from 0.8 to 0.32
  • Heavy Warhorse and Royal Warhorse
    HP regeneration rate (per sec) reduced from 0.8 to 0.38
    Ranged
  • Sling
    Accuracy reduced from 1.4 to 1.9 (less is better)
  • Sling Stone
    Damage multiplier reduced from 3.7 to 3.4
    Melee
  • Nordic Sword
    Thrust damage multiplier increased from 1.92 to 2.25
    BasePrefireAnimTime increased from 0.8 to 1.0
  • Knight Sword
    Thrust damage multiplier increased from 2.2 to 2.3
    Swing damage multiplier increased from 1.78 to 1.9
  • Light Sabre
    Thrust damage multiplier increased from 1.1 to 1.16
    BasePrefireAnimTime increased from 0.8 to 0.9
    BaseFireireAnimTime increased from 0.8 to 0.9
    BaseRecoilAnimTime increased from 0.5 to 0.65
  • Scimitar
    Thrust damage multiplier increased from 1.3 to 1.35
  • Falchion
    Thrust damage multiplier increased from 0.92 to 0.98
  • Bastard Sword
    Thrust damage multiplier increased from 2.4 to 2.51
    Swing damage multiplier increased from 1.4 to 1.7
  • Big Falchion
    Thrust damage multiplier increased from 1.0 to 1.1
    Swing damage multiplier increased from 1.5 to 1.8
  • Gross Messer
    Thrust damage multiplier increased from 1.1 to 1.17
    Swing damage multiplier increased from 1.4 to 1.75
  • War Axe
    Swing damage multiplier decreased from 2.16 to 1.94
    BaseRecoilAnimTime increased from 1.0 to 1.1
  • Battle Axe
    Swing damage multiplier decreased from 2.24 to 2.05
    BaseRecoilAnimTime increased from 1.0 to 1.1
  • Nordic Axe
    BaseRecoilAnimTime increased from 1.0 to 1.1
  • War Pick
    Swing damage multiplier increased from 1.2 to 1.31
  • Zweihaender
    BasePrefireAnimTime decreased from 1.3 to 1.2
    BaseRecoilAnimTime decreased from 1.3 to 1.1
  • Flamberge
    BaseRecoilAnimTime decreased from 1.2 to 1.1
  • Bardiche
    Swing damage multiplier increased from 1.28 to 1.5
  • Broad Axe
    Swing damage multiplier increased from 1.36 to 1.6
  • Glaive
    BasePrefireAnimTime decreased from 1.3 to 1.2
  • Guisarme
    Swing damage multiplier increased from 1.12 to 1.3
    BasePrefireAnimTime decreased from 1.2 to 1.1
  • War Scythe
    Swing damage multiplier increased from 1.36 to 1.41
  • Bec de Corbin
    BasePrefireAnimTime decreased from 1.2 to 1.0
  • Spear
    BaseRecoilAnimTime increased from 0.8 to 0.95
  • Boar Spear
    BaseFireAnimTime increased from 0.7 to 0.8
  • Lance
    Damage multiplier increased from 1.8 to 2.0
  • Jousting Lance
    Damage multiplier increased from 2.4 to 2.65
  • Decorated Jousting Lance
    Damage multiplier increased from 2.4 to 2.65

Bug fixes and optimizations:
    Minor visual fixes

— The team
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